Sunday, October 4, 2009

Homework 7

Andrew Bour
computing, information, and the future
10/4/09


Future of computer entertainment


The future of computer entertainment is very vast, and can range between something related to what we see around us today, to radical new ideas. Some of the most interesting things about the development of entertainment in computing is that radically new technology can appear out of nowhere. Take for example the Nintendo Wii, the motion sensing technology inside It was not on the consumer market, and the general public was amazed at the new method of gaming when it came out. Although the technology was not completely new, in the case of Microsoft's project NATAL we can see how that also wowed the populous by releasing a major jump in technological complexity in the form of motion sensing and lucid human interaction with machines.

Future ideas for computer entertainment do not have to be specifically what we can see being developed around us rite now. For example, you could talk about the short run future as the release of more advanced motion sensing technology, or you could look at the long term future, mind machine interfaces or any other idea.

We do know that more advanced motion sensing technology is being developed, and will most likely reach a very common point (outside of game consoles) by the mid decade of 2015. with the software that can analyze human and other movement becoming available for smaller developers to play with, the ability for the technology to spread into non console, and into markets like mobile phones quite easily.

(reserved space – talk about long term future)

(other stuff, rough draft != final paper)

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